#pragma once
#include "game/components/behaviour_tree_component.h"
#include "game/components/pathfinding_component.h"
#include "game/components/crosshair_component.h"
#include "game/components/missile_component.h"
#include "game/components/gun_component.h"

#include "game/components/movement_component.h"
#include "game/detail/view_input/particle_effect_input.h"
#include "game/components/rigid_body_component.h"
#include "game/components/transform_component.h"
#include "game/components/render_component.h"
#include "game/components/sprite_component.h"
#include "game/components/polygon_component.h"
#include "game/components/car_component.h"
#include "game/components/driver_component.h"
#include "game/components/fixtures_component.h"
#include "game/components/container_component.h"
#include "game/components/item_component.h"
#include "game/components/force_joint_component.h"
#include "game/components/item_slot_transfers_component.h"
#include "game/components/trace_component.h"
#include "game/components/melee_component.h"
#include "game/components/melee_fighter_component.h"
#include "game/components/sentience_component.h"
#include "game/components/attitude_component.h"
#include "game/components/interpolation_component.h"
#include "game/components/flags_component.h"
#include "game/components/light_component.h"
#include "game/components/wandering_pixels_component.h"
#include "game/detail/view_input/sound_effect_input.h"
#include "game/components/explosive_component.h"
#include "game/components/cartridge_component.h"
#include "game/components/shape_polygon_component.h"
#include "game/components/shape_circle_component.h"
#include "game/components/motor_joint_component.h"
#include "game/components/hand_fuse_component.h"
#include "game/components/sender_component.h"
#include "game/components/text_details_component.h"
#include "game/components/torso_component.h"
#include "game/components/head_component.h"
#include "game/components/ground_component.h"
#include "game/components/movement_path_component.h"
#include "game/components/animation_component.h"
#include "game/components/remnant_component.h"
#include "game/components/continuous_sound_component.h"
#include "game/components/continuous_particles.h"
#include "game/components/marker_component.h"
#include "game/components/cascade_explosion_component.h"
#include "game/components/tool_component.h"
#include "game/components/sorting_order_component.h"
#include "game/components/touch_collectible.h"
#include "game/components/portal_component.h"

#include "game/inferred_caches/physics_cache_data.h"